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» Using Games As a Means for Collaboration
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AISS
2010
93views more  AISS 2010»
14 years 9 months ago
Kindergarten-Family Collaboration Model (KFCM) to Support Raising Children
Kindergartens have been expected to take on a new role of child-raising support due to changes in the social environment such as declining birthrate and deregulation. A web page c...
Tomoya Kato
DIGITEL
2008
IEEE
15 years 6 months ago
Games as Skins for Online Tests
: Games play a dual role: they test the player’s competence, and at the same time provide learning opportunities. They offer a simple form of a reward – the pleasure of playing...
Srinivasan Ramani, Venkatagiri Sirigiri, Nila Lohi...
CHI
2011
ACM
14 years 3 months ago
PhotoCity: training experts at large-scale image acquisition through a competitive game
Large-scale, ground-level urban imagery has recently developed as an important element of online mapping tools such as Google’s Street View. Such imagery is extremely valuable i...
Kathleen Tuite, Noah Snavely, Dun-yu Hsiao, Nadine...
WWW
2009
ACM
16 years 15 days ago
Learning consensus opinion: mining data from a labeling game
We consider the problem of identifying the consensus ranking for the results of a query, given preferences among those results from a set of individual users. Once consensus ranki...
Paul N. Bennett, David Maxwell Chickering, Anton M...
BROADNETS
2004
IEEE
15 years 3 months ago
Handheld Routers: Intelligent Bandwidth Aggregation for Mobile Collaborative Communities
Multi-homed, mobile wireless computing and communication devices can spontaneously form communities to logically combine and share the bandwidth of each other's wide-area com...
Puneet Sharma, Sung-Ju Lee, Jack Brassil, Kang G. ...