Sciweavers

548 search results - page 46 / 110
» Using Games As a Means for Collaboration
Sort
View
MUE
2008
IEEE
103views Multimedia» more  MUE 2008»
15 years 6 months ago
Ubiquitous Web Access: Collaborative Optimization and Dynamic Content Negotiation
Traditionally, cellular wide area networks like UMTS are used as Internet access networks for particular users but, in some cases, they can be employed to provide Internet access ...
Xavier Sanchez-Loro, Victoria Beltran, Jordi Casad...
IE
2007
15 years 1 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell
RECSYS
2009
ACM
15 years 4 months ago
The impact of ambiguity and redundancy on tag recommendation in folksonomies
Collaborative tagging applications have become a popular tool allowing Internet users to manage online resources with tags. Most collaborative tagging applications permit unsuperv...
Jonathan Gemmell, Maryam Ramezani, Thomas Schimole...
HICSS
2005
IEEE
140views Biometrics» more  HICSS 2005»
15 years 5 months ago
A Role-Based Framework for Business Process Modeling
Business objects are object-oriented representations of the concepts of interest in an organization, such as activities, resources and actors. Business objects collaborate with on...
Artur Caetano, Marielba Zacarias, António R...
ESA
2007
Springer
120views Algorithms» more  ESA 2007»
15 years 6 months ago
Evolutionary Equilibrium in Bayesian Routing Games: Specialization and Niche Formation
Abstract. In this paper we consider Nash Equilibria for the selfish routing model proposed in [12], where a set of n users with tasks of different size try to access m parallel l...
Petra Berenbrink, Oliver Schulte