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» Using Games As a Means for Collaboration
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EDBTW
2010
Springer
15 years 6 months ago
Collaborative data privacy for the web
While data privacy is a human right, it is challenging to enforce it. For example, if multiple retailers execute a single order at Amazon Marketplace, each retailer can use diffe...
Clemens Heidinger, Erik Buchmann, Klemens Böh...
ISM
2006
IEEE
253views Multimedia» more  ISM 2006»
15 years 5 months ago
Gossip Based Streaming with Incentives for Peer Collaboration
— Peer-to-peer (P2P) systems are becoming a popular means of streaming audio and video content but they are prone to bandwidth starvation if selfish peers do not contribute band...
Sachin Agarwal, Shruti Dube
HT
2010
ACM
15 years 4 months ago
The impact of resource title on tags in collaborative tagging systems
Collaborative tagging systems are popular tools for organization, sharing and retrieval of web resources. Their success is due to their freedom and simplicity of use. To post a re...
Marek Lipczak, Evangelos E. Milios
ESA
2008
Springer
137views Algorithms» more  ESA 2008»
15 years 1 months ago
Flexible Path Planning Using Corridor Maps
Path planning is a central problem in virtual environments and games. When computer-controlled characters move around in virtual worlds they have to plan their paths to desired loc...
Mark H. Overmars, Ioannis Karamouzas, Roland Gerae...
DIGRA
2005
Springer
15 years 5 months ago
"Have Fun Working with Our Product!": Critical Perspectives On Computer Game Mod Competitions
This paper suggests that the digital games industry products are not limited to games-related hardware and software or the related spin-off industry products. Further, consumers ...
Olli Sotamaa