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» Using Games As a Means for Collaboration
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CE
2008
128views more  CE 2008»
14 years 12 months ago
Beyond threaded discussion: Representational guidance in asynchronous collaborative learning environments
Although most online learning environments are predominately text based, researchers have argued that representational support for the conceptual structure of a problem would addr...
Daniel D. Suthers, Ravi K. Vatrapu, Richard Medina...
ECOOPW
1998
Springer
15 years 4 months ago
Mapping Business Processes to Software Design Artifacts
This paper explains the structure of a project repository, which enables you to trace business processes and business rules to the architecture and design of the software system. T...
Pavel Hruby
ACMICEC
2008
ACM
240views ECommerce» more  ACMICEC 2008»
15 years 1 months ago
Document-oriented heterogeneous business process integration through collaborative e-marketplace
In this paper, we studied the semantic consistency maintenance issue between heterogeneous contexts, that is, how a firm business process of one e-marketplace can be transformed t...
Jingzhi Guo, Zhuo Hu, Chi-Kit Chan, Yufeng Luo, Ch...
SIGMOD
2006
ACM
111views Database» more  SIGMOD 2006»
15 years 12 months ago
Reconciling while tolerating disagreement in collaborative data sharing
In many data sharing settings, such as within the biological and biomedical communities, global data consistency is not always attainable: different sites' data may be dirty,...
Nicholas E. Taylor, Zachary G. Ives
SIGIR
2009
ACM
15 years 6 months ago
Temporal collaborative filtering with adaptive neighbourhoods
Recommender Systems, based on collaborative filtering (CF), aim to accurately predict user tastes, by minimising the mean error achieved on hidden test sets of user ratings, afte...
Neal Lathia, Stephen Hailes, Licia Capra