Sciweavers

548 search results - page 58 / 110
» Using Games As a Means for Collaboration
Sort
View
CIG
2005
IEEE
15 years 5 months ago
Forcing Neurocontrollers to Exploit Sensory Symmetry Through Hard-wired Modularity in the Game of Cellz
Several attempts have been made in the past to construct encoding schemes that allow modularity to emerge in evolving systems, but success is limited. We believe that in order to c...
Julian Togelius, Simon M. Lucas
ICMT
2009
Springer
15 years 6 months ago
A Simple Game-Theoretic Approach to Checkonly QVT Relations
Abstract. The QVT Relations (QVT-R) transformation language allows the definition of bidirectional model transformations, which are required in cases where a two (or more) models ...
Perdita Stevens
ICDS
2009
IEEE
15 years 6 months ago
Self Protecting Data for De-perimeterised Information Sharing
- The emergence of high-speed networks, Grid Computing, Service-Oriented Architectures, and an ever increasing ambient connection to mobile Internet has enabled an underpinning inf...
Pete Burnap, Jeremy Hilton
AUSAI
1997
Springer
15 years 4 months ago
Generating States of Joint Commitment between Autonomous Agents
Abstract. Autonomous agents decide for themselves, on the basis of their beliefs, goals, etc., how to act in an environment. However, it is often the case that an agent is motivate...
Timothy J. Norman, Nicholas R. Jennings
CHI
2003
ACM
16 years 5 days ago
Amigo - wireless image based instant messaging for handheld computers
We introduce Amigo ? an Instant Messaging (IM) client for handheld computers. Amigo allows free-form images as well as handwriting to be sent between people, taking advantage of t...
Elisabeth Windt, Helena Fabersjö, Johan Sanne...