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» Using Games As a Means for Collaboration
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VRST
2000
ACM
15 years 4 months ago
Message caching for local and global resource optimization in shared virtual environments
The use of Shared Virtual Environments is growing in areas such as multi-player video games, military and industrial training, and collaborative design and engineering. At the sam...
Helmuth Trefftz, Ivan Marsic
WWW
2009
ACM
16 years 15 days ago
Collective privacy management in social networks
Social Networking is one of the major technological phenomena of the Web 2.0, with hundreds of millions of people participating. Social networks enable a form of self expression f...
Anna Cinzia Squicciarini, Mohamed Shehab, Federica...
ICSE
1997
IEEE-ACM
15 years 4 months ago
A Case Study of Distributed, Asynchronous Software Inspection
Traditional software inspection requires participants to meet together at the same time in the same place. Distributed, asynchronous inspection allows participants to conduct meet...
Michael Stein, John Riedl, Sören J. Harner, V...
INTERACT
2003
15 years 1 months ago
The Process of Developing a Mobile Device for Communication in a Safety-Critical Domain
: This paper describes the process of developing an interactive mobile system for use in a safety-critical domain. The system was developed to inquire into the extent of which coor...
Jesper Kjeldskov, Jan Stage
HICSS
2003
IEEE
128views Biometrics» more  HICSS 2003»
15 years 5 months ago
Developing a Community Vision: The Case of a Regional United Way
This paper provides descriptive research about a successful collaborative vision development process undertaken for a regional United Way. The entire process from learning about t...
Bradd C. Hayes