Sciweavers

548 search results - page 61 / 110
» Using Games As a Means for Collaboration
Sort
View
ECSCW
2001
15 years 1 months ago
Reducing interference in single display groupware through transparency
Single Display Groupware (SDG) supports face-to-face collaborators working over a single shared display, where all people have their own input device Although SDG is simple in conc...
Ana Zanella, Saul Greenberg
CORR
2010
Springer
175views Education» more  CORR 2010»
14 years 12 months ago
Incorporating Side Information in Probabilistic Matrix Factorization with Gaussian Processes
Probabilistic matrix factorization (PMF) is a powerful method for modeling data associated with pairwise relationships, finding use in collaborative filtering, computational biolo...
Ryan Prescott Adams, George E. Dahl, Iain Murray
SPEECH
2010
225views more  SPEECH 2010»
14 years 10 months ago
Automatic recognition of regional phonological variation in conversational interaction
One key aspect of face-to-face communication concerns the differences that may exist between speakers’ native regional accents. This paper focuses on the characterization of re...
Vincent Aubanel, Noël Nguyen
CCS
2009
ACM
15 years 6 months ago
On non-cooperative location privacy: a game-theoretic analysis
In mobile networks, authentication is a required primitive of the majority of security protocols. However, an adversary can track the location of mobile nodes by monitoring pseudo...
Julien Freudiger, Mohammad Hossein Manshaei, Jean-...
WWW
2009
ACM
16 years 15 days ago
A geographical analysis of knowledge production in computer science
We analyze knowledge production in Computer Science by means of coauthorship networks. For this, we consider 30 graduate programs of different regions of the world, being 8 progra...
Alberto H. F. Laender, Guilherme Vale Menezes, Niv...