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» Using Games As a Means for Collaboration
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ECAI
2000
Springer
15 years 4 months ago
Learning to Use Operational Advice
We address the problem of advice-taking in a given domain, in particular for building a game-playing program. Our approach to solving it strives for the application of machine lea...
Johannes Fürnkranz, Bernhard Pfahringer, Herm...
VLDB
2007
ACM
105views Database» more  VLDB 2007»
16 years 1 days ago
Using a distributed quadtree index in peer-to-peer networks
Abstract Peer-to-peer (P2P) networks have become a powerful means for online data exchange. Currently, users are primarily utilizing these networks to perform exact-match queries a...
Egemen Tanin, Aaron Harwood, Hanan Samet
MOMM
2006
ACM
168views Communications» more  MOMM 2006»
15 years 5 months ago
Mobile P2P Web Service Creation using SIP
: Telecommunication networks and the Internet are growing together. Peer-to-Peer (P2P) services which are originally offered by network providers, like telephony and messaging, ar...
Guido Gehlen, Fahad Aijaz, Yi Zhu, Bernhard Walke
PRESENCE
2010
84views more  PRESENCE 2010»
14 years 10 months ago
Effects of P300-Based BCI Use on Reported Presence in a Virtual Environment
Brain–computer interfaces (BCIs) are becoming more and more popular as an input device for virtual worlds and computer games. Depending on their function, a major drawback is th...
Christoph Groenegress, Clemens Holzner, Christoph ...
MM
2006
ACM
209views Multimedia» more  MM 2006»
15 years 5 months ago
Automatic detection of player's identity in soccer videos using faces and text cues
In soccer videos, most significant actions are usually followed by close–up shots of players that take part in the action itself. Automatically annotating the identity of the p...
Marco Bertini, Alberto Del Bimbo, Walter Nunziati