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» Using Games As a Means for Collaboration
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CHI
2002
ACM
16 years 5 days ago
Effects of four computer-mediated communications channels on trust development
When virtual teams need to establish trust at a distance, it is advantageous for them to use rich media to communicate. We studied the emergence of trust in a social dilemma game ...
Nathan Bos, Judith S. Olson, Darren Gergle, Gary M...
IADIS
2004
15 years 1 months ago
Experiences of the Use of Argumentation Visualisation in Secondary Schools
Argument visualisation refers to graphical or other non-verbal means of making reasoning chains and conclusions explicit. Constructing argument diagrams is one way to visualise ar...
Miika Marttunen, Leena Laurinen
FMSD
2007
97views more  FMSD 2007»
14 years 11 months ago
On the optimal reachability problem of weighted timed automata
We study the cost-optimal reachability problem for weighted timed automata such that positive and negative costs are allowed on edges and locations. By optimality, we mean an infi...
Patricia Bouyer, Thomas Brihaye, Véronique ...
CCECE
2006
IEEE
15 years 5 months ago
Lazy Generation of Building Interiors in Realtime
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
Evan Hahn, Prosenjit Bose, Anthony Whitehead
CIG
2006
IEEE
15 years 5 months ago
Exploiting Sensor Symmetries in Example-based Training for Intelligent Agents
— Intelligent agents in games and simulators often operate in environments subject to symmetric transformations that produce new but equally legitimate environments, such as re...
Bobby D. Bryant, Risto Miikkulainen