When virtual teams need to establish trust at a distance, it is advantageous for them to use rich media to communicate. We studied the emergence of trust in a social dilemma game ...
Nathan Bos, Judith S. Olson, Darren Gergle, Gary M...
Argument visualisation refers to graphical or other non-verbal means of making reasoning chains and conclusions explicit. Constructing argument diagrams is one way to visualise ar...
We study the cost-optimal reachability problem for weighted timed automata such that positive and negative costs are allowed on edges and locations. By optimality, we mean an infi...
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
— Intelligent agents in games and simulators often operate in environments subject to symmetric transformations that produce new but equally legitimate environments, such as re...