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» Using Games As a Means for Collaboration
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CSCW
2012
ACM
13 years 7 months ago
Come meet me at Ulduar: progression raiding in world of warcraft
In spite of decades of research on virtual worlds, our understanding of one popular form of virtual world behavior— raiding—remains limited. Raiding is important because it en...
Jeffrey Bardzell, Jeffrey Nichols, Tyler Pace, Sha...
WWW
2004
ACM
16 years 13 days ago
Next generation web technologies in content management
The development of information and communication technologies and the expansion of the Internet means that, nowadays, there are huge amounts of information available via these eme...
Jesús Villamor-Lugo, Luis Sánchez Fe...
PERCOM
2008
ACM
15 years 11 months ago
Multiagent Place-Based Virtual Communities for Pervasive Computing
This paper proposes a multiagent based virtual community as a new means to support pervasive computing services. We give a conceptual definition of the concept of Place-Based Virt...
Tuan Nguyen, Seng Wai Loke, Torab Torabi, Hongen L...
86
Voted
PERCOM
2006
ACM
15 years 11 months ago
Seamless Browsing of Visual Contents in Shared Learning Environments
This paper presents a new interaction technique for browsing large visual information bases in a collaborative environment. The ATELIER project deals with learning environments fo...
Marco Loregian, Kresimir Matkovic, Thomas Psik
100
Voted
ICC
2007
IEEE
147views Communications» more  ICC 2007»
15 years 6 months ago
A Cooperative AIS Framework for Intrusion Detection
Abstract— We present a cooperative intrusion detection approach inspired by biological immune system principles and P2P communication techniques to develop a distributed anomaly ...
Katja Luther, Rainer Bye, Tansu Alpcan, Achim M&uu...