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» Using Graphics Cards for Quantized FEM Computations
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VISUALIZATION
2005
IEEE
15 years 3 months ago
A Shader-Based Parallel Rendering Framework
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Jérémie Allard, Bruno Raffin
73
Voted
PG
2000
IEEE
15 years 1 months ago
Progressive Geometry Compression for Meshes
A novel progressive geometry compression scheme is presented in the paper. In this scheme a mesh is represented as a base mesh followed by some groups of vertex split operations us...
Xinguo Liu, Hujun Bao, Qunsheng Peng, Pheng-Ann He...
CHI
1994
ACM
15 years 1 months ago
The alphaslider: a compact and rapid selector
Research has suggested that rapid, serial, visual presentation of text (RSVP) may be an effective way to scan and search through lists of text strings in search of words, names, e...
Christopher Ahlberg, Ben Shneiderman
CG
2006
Springer
14 years 9 months ago
Realtime automatic selection of good molecular views
The investigation of molecular structures often requires the use of graphics software to display different representations of the molecule of interest. Unfortunately, the commonly...
Pere-Pau Vázquez, Miquel Feixas, Mateu Sber...
PG
2003
IEEE
15 years 2 months ago
Lightweight Face Relighting
In this paper we present a method to relight human faces in real time, using consumer-grade graphics cards even with limited 3D capabilities. We show how to render faces using a c...
Sylvain Paris, François X. Sillion, Long Qu...