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» Using Graphics Cards for Quantized FEM Computations
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ICCSA
2005
Springer
15 years 3 months ago
Implementing Immersive Clustering with VR Juggler
Abstract. The last advances in commodity hardware have allowed users of immersive visualization to create high-performance systems using a set of interconnected computers. These sy...
Aron Bierbaum, Patrick Hartling, Pedro Morillo, Ca...
ISPASS
2009
IEEE
15 years 4 months ago
Analyzing CUDA workloads using a detailed GPU simulator
Modern Graphic Processing Units (GPUs) provide sufficiently flexible programming models that understanding their performance can provide insight in designing tomorrow’s manyco...
Ali Bakhoda, George L. Yuan, Wilson W. L. Fung, He...
ESA
2005
Springer
113views Algorithms» more  ESA 2005»
15 years 3 months ago
Online Occlusion Culling
Abstract. Modern computer graphics systems are able to render sophisticated 3D scenes consisting of millions of polygons. For most camera positions only a small collection of these...
Gereon Frahling, Jens Krokowski
SG
2009
Springer
15 years 4 months ago
Feature-Driven Volume Fairing
Abstract. Volume datasets have been a primary representation for scientific visualization with the advent of rendering algorithms such as marching cubes and ray casting. Nonethele...
Shigeo Takahashi, Jun Kobayashi, Issei Fujishiro
GI
2009
Springer
15 years 2 months ago
Massively-Parallel Simulation of Biochemical Systems
: Understanding biological evolution prompts for a detailed understanding of the realized phenotype. Biochemical and gene regulatory dynamics are a cornerstone for the physiology o...
Jens Ackermann, Paul Baecher, Thorsten Franzel, Mi...