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ACII
2011
Springer
14 years 15 days ago
A Game-Based Corpus for Analysing the Interplay between Game Context and Player Experience
Recognizing players’ affective state while playing video games has been the focus of many recent research studies. In this paper we describe the process that has been followed t...
Noor Shaker, Stylianos Asteriadis, Georgios N. Yan...
114
Voted
TOG
2012
172views Communications» more  TOG 2012»
13 years 2 months ago
Physical face cloning
We propose a complete process for designing, simulating, and fabricating synthetic skin for an animatronics character that mimics the face of a given subject and its expressions. ...
Bernd Bickel, Peter Kaufmann, Mélina Skoura...
CHI
2000
ACM
15 years 4 months ago
The social life of small graphical chat spaces
This paper provides a unique quantitative analysis of the social dynamics of three chat rooms in the Microsoft VChat graphical chat system. Survey and behavioral data were used to...
Marc A. Smith, Shelly Farnham, Steven M. Drucker
99
Voted
CHI
2011
ACM
14 years 4 months ago
Effect of MobileASL on communication among deaf users
MobileASL, a software program enabling sign-language video on mobile devices over conventional U.S. cellular networks, was evaluated in a three-week field study during the summer ...
Joy Kim, Jessica J. Tran, Tressa W. Johnson, Richa...
CHI
2007
ACM
16 years 27 days ago
Affordances for manipulation of physical versus digital media on interactive surfaces
This work presents the results of a comparative study in which we investigate the ways manipulation of physical versus digital media are fundamentally different from one another. ...
Lucia Terrenghi, David S. Kirk, Abigail Sellen, Sh...