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HUC
2010
Springer
14 years 8 months ago
Routine as resource for the design of learning systems
Even though the coordination of kids’ activities is largely successful, the modern dual income family still regularly experiences breakdowns in their practices. Families often r...
Scott Davidoff
62
Voted
ECSCW
1993
14 years 11 months ago
The Designers' Notepad: Supporting and Understanding Cooperative Design
: We describe the development of a system to support cooperative software design. An iterative development approach has been used, based upon the observation of system use in authe...
Michael Twidale, Tom Rodden, Ian Sommerville
85
Voted
ECIS
2004
14 years 11 months ago
To play, or not to play: building a learning environment through computer simulations
This article analyzes the impact of a computer simulation (business game) on the users' perceived learning. The theoretical model developed in this paper is derived from the ...
Luigi Proserpio, Magni Magni
CSCW
1998
ACM
14 years 9 months ago
Community Support for Constructionist Learning
MOOSE Crossing is a text-based virtual reality environment (or “MUD”) designed to be a constructionist learning environment for children ages eight to thirteen. The constructio...
Amy Bruckman
JUCS
2007
91views more  JUCS 2007»
14 years 9 months ago
Generative Instructional Engineering of Competence Development Programmes
: Competence development programmes are collections of units of learning and learning activities used to increase the overall effective performance of a learner within a certain ta...
Juan Manuel Dodero, Salvador Sánchez Alonso...