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ECAIW
2000
Springer
15 years 3 months ago
Cognition, Sociability, and Constraints
This paper focuses on the challenge of building technical agents that act flexibly in modern computing and information environments. Flexibility is approached in terms of both cogn...
Gerhard Weiß
AIIDE
2009
15 years 29 days ago
Case-Based Reasoning for Build Order in Real-Time Strategy Games
We present a case-based reasoning technique for selecting build orders in a real-time strategy game. The case retrieval process generalizes features of the game state and selects ...
Ben George Weber, Michael Mateas
JUCS
2008
159views more  JUCS 2008»
14 years 11 months ago
Two Step Swarm Intelligence to Solve the Feature Selection Problem
: In this paper we propose a new approach to Swarm Intelligence called Two-Step Swarm Intelligence. The basic idea is to split the heuristic search performed by agents into two sta...
Yudel Gómez, Rafael Bello, Amilkar Puris, M...
AAAI
1996
15 years 1 months ago
Integrating Grid-Based and Topological Maps for Mobile Robot Navigation
Research on mobile robot navigation has produced two major paradigms for mapping indoorenvironments: grid-based and topological. While grid-based methods produce accurate metric m...
Sebastian Thrun, Arno Bücken
ATAL
2003
Springer
15 years 5 months ago
Performance models for large scale multiagent systems: using distributed POMDP building blocks
Given a large group of cooperative agents, selecting the right coordination or conflict resolution strategy can have a significant impact on their performance (e.g., speed of co...
Hyuckchul Jung, Milind Tambe