Creating modular behaviours in JADE using a traditional method such as the FSM (Finite State Machine) can be a difficult task to achieve. The first issue with FSMs is that they do...
Iva Bojic, Tomislav Lipic, Mario Kusek, Gordan Jez...
Models of human behaviours used in multi-agent simulations are limited by the ability of introspection of the social actors: some of their knowledge (reflexes, habits, non-formali...
This paper presents a novel approach for resource finding and job allocation in a computational Grid. The proposed system is called HYGRA, for HYperspace-based Grid Resource Alloca...
Fabrizio Messina, Giuseppe Pappalardo, Corrado San...
This paper introduces teams of personal agents that support users individually in electronic negotiations. These agents listen to the running negotiation and to each other to point...
Abstract. In Multi-Agent System, observing other agents and modelling their behaviour represents an essential task: agents must be able to quickly adapt to the environment and infe...
Grazia Bombini, Nicola Di Mauro, Stefano Ferilli, ...