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VR
2000
IEEE
103views Virtual Reality» more  VR 2000»
15 years 1 months ago
A Method of Constructing a Telexistence Visual System Using Fixed Screens
Projection-based visual display systems are expected to be effective platforms for VR applications, in which the displayed images are generated by computer graphics using three-di...
Yasuyuki Yanagida, Taro Maeda, Susumu Tachi
DSN
2002
IEEE
15 years 2 months ago
Generic Timing Fault Tolerance using a Timely Computing Base
Designing applications with timeliness requirements in environments of uncertain synchrony is known to be a difficult problem. In this paper, we follow the perspective of timing ...
Antonio Casimiro, Paulo Veríssimo
ISSTA
2009
ACM
15 years 4 months ago
Specifying the worst case: orthogonal modeling of hardware errors
During testing, the execution of valid cases is only one part of the task. Checking the behavior in boundary situations and in the presence of errors is an equally important subje...
Jewgenij Botaschanjan, Benjamin Hummel
MIDDLEWARE
2004
Springer
15 years 2 months ago
Platform Independent Model Transformation Based on Triple
Reuse is an important topic in software engineering as it promises advantages like faster time-to-market and cost reduction. Reuse s on an abstract level is more beneficial than o...
Andreas Billig, Susanne Busse, Andreas Leicher, J&...
FAABS
2000
Springer
15 years 1 months ago
Modeling and Programming Devices and Web Agents
This paper integrates research in robot programming and reasoning about action with research in model-based reasoning about physical systems to provide a capability for modeling an...
Sheila A. McIlraith