A pattern is a common solution to a problem that occurs in many different contexts. Patterns capture expert knowledge about “best practices” in software design in a form that ...
A social network is defined as a social structure of individuals, who are related (directly or indirectly to each other) based on a common relation of interest, e.g. friendship, t...
This work proposes a framework for the design and development of Ontology Agents oriented to manage Rule Base Fuzzy Cognitive Maps (RBFCM). The approach takes into account the foun...
During the last decades eGovernment has been a vivid, dynamic research and development area. As services are being transformed, electronic documents and web services appear every d...
The ability to determine what day-to-day activity (such as cooking pasta, taking a pill, or watching a video) a person is performing is of interest in many application domains. A ...
Mike Perkowitz, Matthai Philipose, Kenneth P. Fish...