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NIME
2004
Springer
95views Music» more  NIME 2004»
15 years 10 months ago
Don't Just Play it, Grow it! : Breeding Sound Synthesis and Performance Mappings
This paper describes the use of evolutionary and artificial life techniques in sound design and the development of performance mapping to facilitate the real-time manipulation of ...
James Mandelis, Phil Husbands
182
Voted
IJVR
2006
199views more  IJVR 2006»
15 years 5 months ago
Interactive Virtual Humans in Real-Time Virtual Environments
In this paper, we will present an overview of existing research in the vast area of IVH systems. We will also present our ongoing work on improving the expressive capabilities of I...
Nadia Magnenat-Thalmann, Arjan Egges
DSVIS
2005
Springer
15 years 10 months ago
A Calculus for the Refinement and Evolution of Multi-user Mobile Applications
The calculus outlined in this paper provides a formal architectural framework for describing and reasoning about the properties of multi-user and mobile distributed interactive sys...
W. Greg Phillips, T. C. Nicholas Graham, Christoph...
155
Voted
AI
2007
Springer
15 years 5 months ago
Conservation principles and action schemes in the synthesis of geometric concepts
In this paper a theory for the synthesis of geometric concepts is presented. The theory is focused on a constructive process that synthesizes a function in the geometric domain re...
Luis Alberto Pineda
141
Voted
MDAI
2005
Springer
15 years 10 months ago
Language Generation for Conversational Agent by Evolution of Plan Trees with Genetic Programming
As dialogue systems are widely demanded, the research on natural language generation in dialogue has raised interest. Contrary to conventional dialogue systems that reply to the us...
Sungsoo Lim, Sung-Bae Cho