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CSEE
2011
Springer
14 years 8 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
DSRT
2005
IEEE
15 years 10 months ago
Modeling Decentralized Real-Time Control by State Space Partition of Timed Automata
Timed automata provide useful state machine based representations for the validation and verification of realtime control systems. This paper introduces an algorithmic methodolog...
Thanikesavan Sivanthi, Srivas Chennu, Lothar Kreft
SIGIR
2003
ACM
15 years 10 months ago
Stuff I've seen: a system for personal information retrieval and re-use
Most information retrieval technologies are designed to facilitate information discovery. However, much knowledge work involves finding and re-using previously seen information. W...
Susan T. Dumais, Edward Cutrell, Jonathan J. Cadiz...
AAAI
2008
15 years 6 months ago
Bimodal Spatial Reasoning with Continuous Motion
Symbolic AI systems typically have difficulty reasoning about motion in continuous environments, such as determining whether a cornering car will clear a close obstacle. Bimodal s...
Samuel Wintermute, John E. Laird
CHI
2003
ACM
16 years 5 months ago
Mobile computing in the retail arena
Although PDAs typically run applications in a "standalone" mode, they are increasingly equipped with wireless communications, which makes them useful in new domains. Thi...
Erica Newcomb, Toni Pashley, John T. Stasko