Sciweavers

1204 search results - page 61 / 241
» Using Machine Learning Techniques for Stylometry
Sort
View
ICML
1998
IEEE
16 years 2 months ago
Multiagent Reinforcement Learning: Theoretical Framework and an Algorithm
In this paper, we adopt general-sum stochastic games as a framework for multiagent reinforcement learning. Our work extends previous work by Littman on zero-sum stochastic games t...
Junling Hu, Michael P. Wellman
ICML
2006
IEEE
15 years 7 months ago
Automatic basis function construction for approximate dynamic programming and reinforcement learning
We address the problem of automatically constructing basis functions for linear approximation of the value function of a Markov Decision Process (MDP). Our work builds on results ...
Philipp W. Keller, Shie Mannor, Doina Precup
ICML
2003
IEEE
16 years 2 months ago
AWESOME: A General Multiagent Learning Algorithm that Converges in Self-Play and Learns a Best Response Against Stationary Oppon
A satisfactory multiagent learning algorithm should, at a minimum, learn to play optimally against stationary opponents and converge to a Nash equilibrium in self-play. The algori...
Vincent Conitzer, Tuomas Sandholm
HCW
1999
IEEE
15 years 5 months ago
Metacomputing with MILAN
The MILAN project, a joint effort involving Arizona State University and New York University, has produced and validated fundamental techniques for the realization of efficient, r...
Arash Baratloo, Partha Dasgupta, Vijay Karamcheti,...
JCSS
2008
138views more  JCSS 2008»
15 years 1 months ago
Reducing mechanism design to algorithm design via machine learning
We use techniques from sample-complexity in machine learning to reduce problems of incentive-compatible mechanism design to standard algorithmic questions, for a broad class of re...
Maria-Florina Balcan, Avrim Blum, Jason D. Hartlin...