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» Using Metaphors in Game-Based Education
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CHI
2010
ACM
14 years 1 months ago
pCubee: a perspective-corrected handheld cubic display
In this paper, we describe the design of a personal cubic display that offers novel interaction techniques for static and dynamic 3D content. We extended one-screen Fish Tank VR b...
Ian Stavness, Billy Lam, Sidney Fels
WMTE
2006
IEEE
14 years 7 days ago
The Focus Problem in Mobile Learning
Mobile learning has a lot of potential for supporting learning in situations such as in a museum, at a tourist sight or when exploring biological phenomena at a riverside. There l...
Christoph Göth, Dirk Frohberg, Gerhard Schwab...
SIGCPR
2003
ACM
106views Hardware» more  SIGCPR 2003»
13 years 11 months ago
Triple jeopardy: race, gender and class politics of women in technology
In this paper, I consider how class, race, and gender influence perspectives regarding information technology (IT). I do so by considering how participants in a community technolo...
Lynette Kvasny
WSC
2007
13 years 8 months ago
What I wish they would have taught me (or that I would have better remembered!) in school
This panel reflects upon their experiences as simulation professionals and shares their thoughts regarding elements of their simulation education that they have found most helpful...
Charles R. Standridge, Daniel A. Finke, Carley Jur...
SIGCSE
2002
ACM
218views Education» more  SIGCSE 2002»
13 years 5 months ago
Participatory design in a human-computer interaction course: teaching ethnography methods to computer scientists
Empirical evidence shows the ability for computer technology to deliver on its promises of enhancing our quality of life relies on how well the application fits our understanding ...
Jerry B. Weinberg, Mary L. Stephen