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ESTIMEDIA
2006
Springer
15 years 1 months ago
A Mixed-level Co-simulation Method for System-level Design Space Exploration
The Sesame modeling and simulation framework aims at efficient system-level design space exploration of embedded multimedia systems. A primary objective of Sesame is the ion at mu...
Mark Thompson, Andy D. Pimentel, Simon Polstra, Ca...
CODES
2007
IEEE
15 years 4 months ago
Complex task activation schemes in system level performance analysis
The design and analysis of today’s complex real-time systems requires advanced methods. Due to ever growing functionality, hardware complexity and component interaction, applyin...
Wolfgang Haid, Lothar Thiele
CASES
2000
ACM
15 years 2 months ago
A code generation framework for Java component-based designs
In this paper, we describe a software architecture supporting code generation from within Ptolemy II. Ptolemy II is a componentbased design tool intended for embedded and real-tim...
Jeff Tsay, Christopher Hylands, Edward Lee
WFLP
2009
Springer
297views Algorithms» more  WFLP 2009»
15 years 4 months ago
Programming with Multiple Paradigms in Lua
Abstract. Lua is a scripting language used in many industrial applications, with an emphasis on embedded systems and games. Two key points in the design of the language that led to...
Roberto Ierusalimschy
EHCI
2004
14 years 11 months ago
Supporting Flexible Development of Multi-device Interfaces
Tools based on the use of multiple abstraction levels have shown to be a useful solution for developing multi-device interfaces. To obtain general solutions in this area it is impo...
Francesco Correani, Giulio Mori, Fabio Patern&ogra...