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» Using Narrative Cases to Author Interactive Story Content
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TEI
2010
ACM
129views Hardware» more  TEI 2010»
14 years 9 months ago
Silent mutations: physical-digital interactions in spaces
Many installations research efforts today explore how to engage participants with embedded digital content and applications in interactive environments. Yet the interactive design...
Claudia Rébola Winegarden, Nicholas Komor, ...
CHI
2007
ACM
15 years 10 months ago
Social practices in location-based collecting
The use of location-based technology to augment visitor experiences has received considerable attention over the years. In this paper, we take an alternative perspective on these ...
Kenton O'Hara, Tim Kindberg, Maxine Glancy, Lucian...
ACMIDC
2009
15 years 1 months ago
Drama prototyping for the design of urban interactive systems for children
In this paper, we present Wi-swing, a case study approach in designing a networked playground for children located in a public garden. The approach adopted in the case study is ba...
Andrea Alessandrini, Antonio Rizzo, Elisa Rubegni
FLAIRS
2008
14 years 11 months ago
Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-co...
Arnav Jhala, Curtis Rawls, Samuel Munilla, R. Mich...
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CHI
2011
ACM
14 years 1 months ago
The polymath project: lessons from a successful online collaboration in mathematics
Although science is becoming increasingly collaborative, there are remarkably few success stories of online collaborations between professional scientists that actually result in ...
Justin Cranshaw, Aniket Kittur