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» Using Objects for Next Generation Communication Services
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EGPGV
2004
Springer
214views Visualization» more  EGPGV 2004»
15 years 8 months ago
Hierarchical Visualization and Compression of Large Volume Datasets Using GPU Clusters
We describe a system for the texture-based direct volume visualization of large data sets on a PC cluster equipped with GPUs. The data is partitioned into volume bricks in object ...
Magnus Strengert, Marcelo Magallón, Daniel ...
ICC
2007
IEEE
146views Communications» more  ICC 2007»
15 years 9 months ago
A Delay-Constrained Shared Mesh Restoration Scheme
—We present a multi-constrained routing algorithm, called Delay-constrained Pool Sharing (DPS), in a survivable mesh network. The goal of this algorithm is to find a pair of link...
Hassan Naser, Ming Gong
ICIP
1999
IEEE
16 years 4 months ago
Realistic 3-D Scene Modeling from Uncalibrated Image Sequences
This contribution addresses the problem of obtaining photorealistic 3D models of a scene from images alone with a structure-from-motion approach. The 3D scene is observed from mul...
Reinhard Koch, Marc Pollefeys, Luc J. Van Gool
TC
1998
15 years 2 months ago
A Metaobject Architecture for Fault-Tolerant Distributed Systems: The FRIENDS Approach
—The FRIENDS system developed at LAAS-CNRS is a metalevel architecture providing libraries of metaobjects for fault tolerance, secure communication, and group-based distributed a...
Jean-Charles Fabre, Tanguy Pérennou
NIPS
2001
15 years 4 months ago
Optimising Synchronisation Times for Mobile Devices
With the increasing number of users of mobile computing devices (e.g. personal digital assistants) and the advent of third generation mobile phones, wireless communications are be...
Neil D. Lawrence, Antony I. T. Rowstron, Christoph...