Sciweavers

1569 search results - page 250 / 314
» Using Organic Computing to Control Bunching Effects
Sort
View
135
Voted
TRIDENTCOM
2010
IEEE
15 years 1 months ago
ASSERT: A Wireless Networking Testbed
Abstract. As wireless networks become a critical part of home, business and industrial infrastructure, researchers will meet these demands by providing new networking technologies....
Ehsan Nourbakhsh, Jeff Dix, Paul Johnson, T. Ryan ...
SPAA
2009
ACM
16 years 3 months ago
NZTM: nonblocking zero-indirection transactional memory
This workshop paper reports work in progress on NZTM, a nonblocking, zero-indirection object-based hybrid transactional memory system. NZTM can execute transactions using best-eff...
Fuad Tabba, Mark Moir, James R. Goodman, Andrew W....
NETGAMES
2006
ACM
15 years 9 months ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
AAAI
2007
15 years 5 months ago
Supporting Feedback and Assessment of Digital Ink Answers to In-Class Exercises
Effective teaching involves treating the presentation of new material and the assessment of students’ mastery of this material as part of a seamless and continuous feedback cycl...
Kimberle Koile, Kevin Chevalier, Michel Rbeiz, Ada...
JDCTA
2010
688views more  JDCTA 2010»
14 years 10 months ago
Hand Mouse: Real Time Hand Motion Detection System Based on Analysis of Finger Blobs
Hand detection is a fundamental step in many practical applications as gesture recognition, video surveillance, and multimodal machine interface and so on. The aim of this paper i...
Ibrahim Furkan Ince, Manuel Socarras-Garzon, Tae-C...