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» Using Organic Computing to Control Bunching Effects
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MIG
2009
Springer
15 years 9 months ago
Real-Time Character Control for Wrestling Games
This paper proposes a method to simulate the real-time interactions of tangling motions by two virtual wrestlers in 3D computer games. The characters are controlled individually by...
Edmond S. L. Ho, Taku Komura
CGF
2007
128views more  CGF 2007»
15 years 3 months ago
Geodesic-Controlled Developable Surfaces for Modeling Paper Bending
We present a novel and effective method for modeling a developable surface to simulate paper bending in interactive and animation applications. The method exploits the representat...
Pengbo Bo, Wenping Wang
DAC
2005
ACM
16 years 4 months ago
Energy optimal speed control of devices with discrete speed sets
We obtain analytically, the energy optimal speed profile of a generic multi-speed device with a discrete set of speeds, to execute a given task within a given time. Current implem...
Ravishankar Rao, Sarma B. K. Vrudhula
TCIAIG
2010
14 years 10 months ago
The 2009 Simulated Car Racing Championship
In this paper, we overview the 2009 Simulated Car Racing Championship--an event comprising three competitions held in association with the 2009 IEEE Congress on Evolutionary Comput...
Daniele Loiacono, Pier Luca Lanzi, Julian Togelius...
EUROCAST
1997
Springer
156views Hardware» more  EUROCAST 1997»
15 years 7 months ago
A Computational Model for Visual Size, Location and Movement
The ability to detect object size, location and movement is essential for a visual system in either a biological or man made environment. In this paper we present a model for esti...
Miguel Alemán-Flores, K. Nicholas Leibovic,...