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96
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GECCO
2004
Springer
101views Optimization» more  GECCO 2004»
15 years 5 months ago
Trap Avoidance in Strategic Computer Game Playing with Case Injected Genetic Algorithms
Abstract. We use case injected genetic algorithms to learn to competently play computer strategy games. Such games are characterized by player decision in anticipation of opponent ...
Chris Miles, Sushil J. Louis, Rich Drewes
CMOT
2010
176views more  CMOT 2010»
14 years 9 months ago
A cognitive model of spatial path-planning
Planning a path to a destination, given a number of options and obstacles, is a common task. We suggest a two-component cognitive model that combines retrieval of knowledge about t...
David Reitter, Christian Lebiere
117
Voted
AAAI
1997
15 years 1 months ago
Case and Constraint-Based Apartment Construction Project Planning System: FASTrak-APT
To effectively generate a fast and consistent apartment construction project network, Hyundai and KAIST have developed a case and constraint based project planning expert system f...
Kyoung Jun Lee, Hyun Woo Kim, Jae Kyu Lee, Tae Hwa...
119
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FUIN
2010
116views more  FUIN 2010»
14 years 9 months ago
An Investigation of Multi-Agent Planning in CLP
This paper explores the use of Constraint Logic Programming (CLP) as a platform for experimenting with planning problems in the presence of multiple interacting agents. The paper ...
Agostino Dovier, Andrea Formisano, Enrico Pontelli
88
Voted
EDM
2010
134views Data Mining» more  EDM 2010»
15 years 1 months ago
Examining Learner Control in a Structured Inquiry Cycle Using Process Mining
High potential variation in prior knowledge, metacognitive skills, and motivation within learner populations can prompt design strategies that combine explicit structuring and scaf...
Larry Howard, Julie Johnson, Carin Neitzel