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FPLAY
2008
15 years 8 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach
CVPR
2008
IEEE
16 years 8 months ago
Discriminative learning of visual words for 3D human pose estimation
This paper addresses the problem of recovering 3D human pose from a single monocular image, using a discriminative bag-of-words approach. In previous work, the visual words are le...
Huazhong Ning, Wei Xu, Yihong Gong, Thomas S. Huan...
CVPR
2009
IEEE
17 years 1 months ago
Max-Margin Hidden Conditional Random Fields for Human Action Recognition
We present a new method for classification with structured latent variables. Our model is formulated using the max-margin formalism in the discriminative learning literature. We...
Yang Wang 0003, Greg Mori
174
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ICPR
2004
IEEE
16 years 7 months ago
Kernel Autoassociator with Applications to Visual Classification
Autoassociator is an important issue in concept learning, and the learned concept of a particular class can be used to distinguish the class from the others. For nonlinear autoass...
Bailing Zhang, Haihong Zhang, Weimin Huang, Zhiyon...
BIRTHDAY
2004
Springer
15 years 11 months ago
Knowledge Sharing in Agile Software Teams
Abstract. Traditionally, software development teams follow Tayloristic approaches favoring division of labor and, hence, the use of role-based teams. Role-based teams require the t...
Thomas Chau, Frank Maurer