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ENTCS
2008
110views more  ENTCS 2008»
15 years 7 months ago
Game-Based Probabilistic Predicate Abstraction in PRISM
ion in PRISM1 Mark Kattenbelt Marta Kwiatkowska Gethin Norman David Parker Oxford University Computing Laboratory, Oxford, UK Modelling and verification of systems such as communi...
Mark Kattenbelt, Marta Z. Kwiatkowska, Gethin Norm...
224
Voted
IJCAI
2003
15 years 8 months ago
Bayesian Information Extraction Network
Dynamic Bayesian networks (DBNs) offer an elegant way to integrate various aspects of language in one model. Many existing algorithms developed for learning and inference in DBNs ...
Leonid Peshkin, Avi Pfeffer
ATAL
2003
Springer
16 years 21 days ago
Behaviors that emerge from emotion and cognition: implementation and evaluation of a symbolic-connectionist architecture
This paper describes the implementation and evaluation of a framework for modeling emotions in complex, decision-making agents. Sponsored by U.S. Army Research Institute (ARI), th...
Amy E. Henninger, Randolph M. Jones, Eric Chown
221
Voted
SIGGRAPH
1996
ACM
15 years 11 months ago
Fitting Smooth Surfaces to Dense Polygon Meshes
Recent progress in acquiring shape from range data permits the acquisition of seamless million-polygon meshes from physical models. In this paper, we present an algorithm and syst...
Venkat Krishnamurthy, Marc Levoy
SAC
2008
ACM
15 years 7 months ago
A biologically inspired generation of virtual characters
A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and ma...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
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