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SI3D
2003
ACM
15 years 10 months ago
Perceptually guided simplification of lit, textured meshes
We present a new algorithm for best-effort simplification of polygonal meshes based on principles of visual perception. Building on previous work, we use a simple model of low-lev...
Nathaniel Williams, David P. Luebke, Jonathan D. C...
BMCBI
2007
138views more  BMCBI 2007»
15 years 5 months ago
A novel Bayesian approach to quantify clinical variables and to determine their spectroscopic counterparts in 1H NMR metabonomic
Background: A key challenge in metabonomics is to uncover quantitative associations between multidimensional spectroscopic data and biochemical measures used for disease risk asse...
Aki Vehtari, Ville-Petteri Mäkinen, Pasi Soin...
CASES
2008
ACM
15 years 7 months ago
Multi-granularity sampling for simulating concurrent heterogeneous applications
Detailed or cycle-accurate/bit-accurate (CABA) simulation is a critical phase in the design flow of embedded systems. However, with increasing system complexity, full detailed sim...
Melhem Tawk, Khaled Z. Ibrahim, Smaïl Niar
ICASSP
2009
IEEE
15 years 12 months ago
Scalable distributed source coding
This paper considers the problem of scalable distributed coding of correlated sources that are communicated to a central unit. The general setting is typically encountered in sens...
Ankur Saxena, Kenneth Rose
VEE
2010
ACM
238views Virtualization» more  VEE 2010»
15 years 10 months ago
Optimizing crash dump in virtualized environments
Crash dump, or core dump is the typical way to save memory image on system crash for future offline debugging and analysis. However, for typical server machines with likely abund...
Yijian Huang, Haibo Chen, Binyu Zang
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