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GROUP
2010
ACM
15 years 4 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
ICDE
2010
IEEE
174views Database» more  ICDE 2010»
15 years 4 months ago
Semantic flooding: Search over semantic links
Abstract-- Classification hierarchies are trees where links codify the fact that a node lower in the hierarchy contains documents whose contents are more specific than those one le...
Fausto Giunchiglia, Uladzimir Kharkevich, Alethia ...
TRIDENTCOM
2010
IEEE
15 years 3 months ago
TopHat: Supporting Experiments through Measurement Infrastructure Federation
Researchers use the PlanetLab testbed for its ability to host experimental applications in realistic conditions over the public besteffort internet. Such applications form overlays...
Thomas Bourgeau, Jordan Augé, Timur Friedma...
HOTNETS
2010
15 years 25 days ago
The home needs an operating system (and an app store)
Abstract-- We argue that heterogeneity is hindering technological innovation in the home--homes differ in terms of their devices and how those devices are connected and used. To ab...
Colin Dixon, Ratul Mahajan, Sharad Agarwal, A. J. ...
JMLR
2010
185views more  JMLR 2010»
15 years 23 days ago
HMMPayl: an application of HMM to the analysis of the HTTP Payload
Zero-days attacks are one of the most dangerous threats against computer networks. These, by definition, are attacks never seen before. Thus, defense tools based on a database of ...
Davide Ariu, Giorgio Giacinto