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» Using Real Objects to Communicate with Virtual Characters
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CGF
1998
213views more  CGF 1998»
15 years 1 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
HICSS
2002
IEEE
138views Biometrics» more  HICSS 2002»
15 years 6 months ago
Exploring Communication-Based Work Processes in Virtual Work Environments
Distributed work teams are increasingly being implemented to enhance organizational flexibility and competitiveness in today's complex and rapidly changing work environment. ...
Mary Beth Watson-Manheim, France Belanger
143
Voted
HAPTICS
2005
IEEE
15 years 7 months ago
Real-Time Soft-Finger Grasping of Physically Based Quasi-rigid Objects
This paper describes the implementation of a demo that will be shown at the conference site. The demo of “softfinger grasping of physically based quasi-rigid objects” will pr...
Maurizio de Pascale, Gabriele Sarcuni, Domenico Pr...
131
Voted
ECOOP
1995
Springer
15 years 5 months ago
Time and Asynchrony in Interactions among Distributed Real-Time Objects
Abstract. This paper presents a framework of specification and verification for distributed real-time object-oriented systems. An earlier paper [17] introduced a process calculus...
Ichiro Satoh, Mario Tokoro
70
Voted
ICPR
2004
IEEE
16 years 3 months ago
Training of Classifiers Using Virtual Samples Only
This paper describes the training of classifiers entirely based on virtual images, rendered by a ray-tracing software. Two classifiers, a support vector machine and a polynomial c...
Annika Kuhl, Lars Krüger, Christian Wöhl...