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» Using Real Objects to Communicate with Virtual Characters
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IUI
2009
ACM
15 years 6 months ago
Simplified facial animation control utilizing novel input devices: a comparative study
Editing facial expressions of virtual characters is quite a complex task. The face is made up of many muscles, which are partly activated concurrently. Virtual faces with human exp...
Nikolaus Bee, Bernhard Falk, Elisabeth André
ISMAR
2005
IEEE
15 years 7 months ago
A Mediated Reality Environment Using a Loose and Sketchy Rendering Technique
In this poster, we present sketchy-ar-us, a modified, realtime version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl
IPPS
1998
IEEE
15 years 6 months ago
Migration and Rollback Transparency for Arbitrary Distributed Applications in Workstation Clusters
Programmers and users of compute intensive scientific applications often do not want to (or even cannot) code load balancing and fault tolerance into their programs. The PBEAM syst...
Stefan Petri, Matthias Bolz, Horst Langendörf...
130
Voted
CEC
2007
IEEE
15 years 5 months ago
Virtual reality high dimensional objective spaces for multi-objective optimization: An improved representation
This paper presents an approach for constructing improved visual representations of high dimensional objective spaces using virtual reality. These spaces arise from the solution of...
Julio J. Valdés, Alan J. Barton, Robert Orc...
UIST
1998
ACM
15 years 6 months ago
Informative Things: How to Attach Information to the Real World
We describe a new method and implementation for managing information through the use of physical objects. In today’s networked world, the trend is toward working in a global vir...
Rob Barrett, Paul P. Maglio