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» Using Real Objects to Communicate with Virtual Characters
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SIGGRAPH
2010
ACM
15 years 4 months ago
2.5D cartoon models
We present a way to bring cartoon objects and characters into the third dimension, by giving them the ability to rotate and be viewed from any angle. We show how 2D vector art dra...
Alec Rivers, Takeo Igarashi, Frédo Durand
JOT
2006
109views more  JOT 2006»
14 years 11 months ago
UML 2.0 Notation for Modeling Real Time Task Scheduling
UML is the standard visual object modeling language which may be very useful as a system design communication language. However, UML as a real-time modeling language has limitatio...
María Cruz Valiente, Gonzalo Génova,...
FGCS
2000
93views more  FGCS 2000»
14 years 11 months ago
Sharing objects in a distributed, single address space environment
With reference to an object type defining the two basic operations, read and write, we present solutions to the object sharing problem, classified according to the migration and/o...
Gianluca Dini, Lanfranco Lopriore
ACMACE
2005
ACM
15 years 5 months ago
MonkeyBridge: autonomous agents in augmented reality games
MonkeyBridge is a collaborative Augmented Reality (AR) game employing autonomous animated agents embodied by lifelike, animated virtual characters and “smart” physical objects...
István Barakonyi, Markus Weilguny, Thomas P...
ISORC
1998
IEEE
15 years 4 months ago
An Approach to Distributed Component-Based Real-Time Application Software Development
Component-based software development would allow application software be largely constructed, rather than programmed. This approach would dramatically improve the productivity of ...
Stephen S. Yau, Bing Xia