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» Using Real Objects to Communicate with Virtual Characters
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CLUSTER
2001
IEEE
15 years 3 months ago
SOVIA: A User-level Sockets Layer Over Virtual Interface Architecture
The Virtual Interface Architecture (VIA) is an industry standard user-level communication architecture for system area networks. The VIA provides a protected, directlyaccessible i...
Jin-Soo Kim, Kangho Kim, Sung-In Jung
VR
2008
IEEE
139views Virtual Reality» more  VR 2008»
15 years 6 months ago
Psychophysical Influence on Tactual Impression by Mixed-Reality Visual Stimulation
This paper describes the influence of visual stimulation on the tactual sense in a mixed-reality environment; i.e., how a tactual impression of a real object is affected by seeing...
Akiko Iesaki, Akihiro Somada, Asako Kimura, Fumihi...
WETICE
1997
IEEE
15 years 4 months ago
Boundaries, Awareness and Interaction in Collaborative Virtual Environments
This paper is concerned with how collaborative virtual environments can be structured in order to enable greater scalability and yet maintain a richness of communication. Based on...
Chris Greenhalgh, Steve Benford
ICCV
1998
IEEE
16 years 1 months ago
Modeling Geometric Structure and Illumination Variation of a Scene from Real Images
We present in this paper a system which automatically builds, from real images, a scene model containing both 3D geometric information of the scene structure and its photometric...
Zhengyou Zhang
DARE
2000
108views more  DARE 2000»
15 years 1 months ago
Evaluating navigation methods for an AR system
BUILD-IT is a planning tool based on computer vision technology, supporting complex planning and composition tasks. A group of people, seated around a table, interact with objects...
Morten Fjeld