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» Using Real Objects to Communicate with Virtual Characters
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VR
2000
IEEE
127views Virtual Reality» more  VR 2000»
15 years 4 months ago
Physically-based Manipulation on the Responsive Workbench
This paper describes how a physical simulation can be integrated with our Responsive Workbench system to support complex assembly tasks involving multiple hands and users. Our sys...
Bernd Fröhlich, Henrik Tramberend, Andrew C. ...
WORDS
2005
IEEE
15 years 5 months ago
A Framework for Middleware Supporting Real-Time Wide-Area Distributed Computing
: The development of real-time systems that are distributed over a wide area is a significant problem that has challenged researchers for many years. Such systems require precise t...
K. H. (Kane) Kim, Stephen F. Jenks, Larry Smarr, A...
IJMMS
2007
96views more  IJMMS 2007»
14 years 11 months ago
Communicating emotion through a haptic link: Design space and methodology
Communication of affect across a distance is not well supported by current technology, despite its importance to interpersonal interaction in modern lifestyles. Touch is a powerfu...
Jocelyn Smith, Karon E. MacLean
ICPP
1999
IEEE
15 years 4 months ago
A Bandwidth-Efficient Implementation of Mesh with Multiple Broadcasting
This paper presents a mesh with virtual buses as the bandwidth-efficient implementation of the mesh with multiple broadcasting on which many computational problems can be solved w...
Jong Hyuk Choi, Bong Wan Kim, Kyu Ho Park, Kwang-I...
INFOCOM
2010
IEEE
14 years 10 months ago
Malicious Shellcode Detection with Virtual Memory Snapshots
Abstract—Malicious shellcodes are segments of binary code disguised as normal input data. Such shellcodes can be injected into a target process’s virtual memory. They overwrite...
Boxuan Gu, Xiaole Bai, Zhimin Yang, Adam C. Champi...