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» Using Real Objects to Communicate with Virtual Characters
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ENTCS
2008
142views more  ENTCS 2008»
14 years 12 months ago
An Open System Operational Semantics for an Object-Oriented and Component-Based Language
Object orientation and component-based development have both proven useful for the elaboration of open distributed systems. These paradigms are offered by the Creol language. Creo...
Jasmin Christian Blanchette, Olaf Owe
VRST
1999
ACM
15 years 4 months ago
Fast calibration for augmented reality
Augmented Reality overlays computer generated images over the real world. To correctly depict spatial relations between real and virtual objects, these images have to be generated...
Anton L. Fuhrmann, Dieter Schmalstieg, Werner Purg...
TEDU
2008
213views Education» more  TEDU 2008»
14 years 10 months ago
TMAR: Extension of a Tabletop Interface Using Mobile Augmented Reality
Recently, many researchers have worked on tabletop systems. One issue with tabletop interfaces is how to control the table without using conventional desktop input devices such as ...
Sewon Na, Mark Billinghurst, Woontack Woo
MICAI
2000
Springer
15 years 3 months ago
Detection and Tracking of Facial Features in Video Sequences
This work presents a real time system for detection and tracking of facial features in video sequences. Such system may be used in visual communication applications, such as teleco...
Rogério Schmidt Feris, Teófilo Em&ia...
DIGRA
2005
Springer
15 years 5 months ago
The Expressions of Colours
A whole world is presented in front of the eyes of a gamer. This world has shapes and colours. What do colours transmit? Is this considered in digital games? These are the main is...
Veronica Zammitto