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» Using Real Objects to Communicate with Virtual Characters
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VRML
2004
ACM
15 years 5 months ago
A VRML97-X3D extension for massive scenery management in virtual worlds
In this paper we present a VRML97-X3D extension to describe precomputed visibility relationships in the context of progressive transmission as well as real time visualization of m...
Jean-Eudes Marvie, Kadi Bouatouch
CW
2003
IEEE
15 years 5 months ago
Interactive Distributed Guided Tours of Historical Sites
In this paper we propose a new metaphor of information retrieving, usable in heritage management and publishing. Based on the net, the user is able to participate in virtual guide...
Dorin Mircea Popovici, Serge Morvan, Eric Maisel, ...
SENSYS
2006
ACM
15 years 5 months ago
Virtual high-resolution for sensor networks
The resolution at which a sensor network collects data is a crucial parameter of performance since it governs the range of applications that are feasible to be developed using tha...
Aman Kansal, William J. Kaiser, Gregory J. Pottie,...
JAVA
1999
Springer
15 years 4 months ago
Interfacing Java to the Virtual Interface Architecture
User-level network interfaces (UNIs) have reduced the overheads of communication by exposing the buffers used by the network interface DMA engine to the applications. This removes...
Chi-Chao Chang, Thorsten von Eicken
ICRA
1999
IEEE
151views Robotics» more  ICRA 1999»
15 years 4 months ago
Interaction with a Realtime Dynamic Environment Simulation Using a Magnetic Levitation Haptic Interface Device
A high performance six degree-of-freedom magnetic levitation haptic interface device has been integrated with a physically-based dynamic rigid-body simulation to enable realistic ...
Peter J. Berkelman, Ralph L. Hollis, David Baraff