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» Using Real Objects to Communicate with Virtual Characters
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ISMAR
2003
IEEE
15 years 5 months ago
Interactive Mediated Reality
Mediated reality describes the concept of filtering our vision of reality, typically using a head-mounted video mixing display. We can redefine this idea in a more constructive ...
Raphael Grasset, Jean-Dominique Gascuel, Dieter Sc...
NGC
2000
Springer
15 years 3 months ago
Policies for using replica groups and their effectiveness over the Internet
Replication is known to offer high availability in the presence of failures. This paper considers the case of a client making invocations on a group of replicated servers. It iden...
G. Morgan, P. D. Ezilchelvan
NETGAMES
2006
ACM
15 years 5 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
DAGM
2009
Springer
15 years 27 days ago
Depth Imaging by Combining Time-of-Flight and On-Demand Stereo
In this paper we present a framework for computing depth images at interactive rates. Our approach is based on combining time-of-flight (TOF) range data with stereo vision. We use ...
Uwe Hahne, Marc Alexa
HAPTICS
2008
IEEE
15 years 6 months ago
On-Line Interactive Dexterous Grasping
In this paper we describe a system that combines human input and automatic grasp planning for controlling an artificial hand, with applications in the area of hand neuroprosthetic...
Matei T. Ciocarlie, Peter K. Allen