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» Using Reasoning Patterns to Simplify Games
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AAAI
2006
14 years 11 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
ICFP
2006
ACM
15 years 9 months ago
Type-theoretic design patterns
The development of design patterns in object-oriented programming aims at capturing good software design in a re-usable generic form. However, design patterns are not expressible ...
Ondrej Rypacek, Roland Carl Backhouse, Henrik Nils...
LICS
2007
IEEE
15 years 3 months ago
Higher-Order Matching, Games and Automata
Higher-order matching is the problem given t = u where t, u are terms of simply typed λ-calculus and u is closed, is there a substitution θ such that tθ and u have the same nor...
Colin Stirling
ICPR
2006
IEEE
15 years 10 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
LCN
2007
IEEE
15 years 3 months ago
A Game-Theoretic Framework for Bandwidth Attacks and Statistical Defenses
Abstract—We introduce a game-theoretic framework for reasoning about bandwidth attacks, a common form of distributed denial of service (DDoS) attacks. In particular, our traffic...
Mark E. Snyder, Ravi Sundaram, Mayur Thakur