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» Using SeSFJava in teaching introductory network courses
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EDUTAINMENT
2009
Springer
15 years 6 months ago
Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education
This paper addresses the development of a computer game design and development curriculum at the authors’ institution. The basis for curriculum decisions, as well as comparison t...
Jon Preston, Briana Morrison
ITICSE
2003
ACM
15 years 4 months ago
Teaching programming to liberal arts students: a narrative media approach
In this paper we present a new learning environment to be used in an introductory programming course for students that are non-majors in computer science, more precisely for multi...
Peter Bøgh Andersen, Jens Bennedsen, Steffe...
AAAI
2007
15 years 1 months ago
Supporting Feedback and Assessment of Digital Ink Answers to In-Class Exercises
Effective teaching involves treating the presentation of new material and the assessment of students’ mastery of this material as part of a seamless and continuous feedback cycl...
Kimberle Koile, Kevin Chevalier, Michel Rbeiz, Ada...
FECS
2010
236views Education» more  FECS 2010»
14 years 9 months ago
Development of a system for teaching CS1 in C/C++ with Lego NXT robots
This paper describes the development of a system for teaching C/C++ using a LegoTM NXT in a CSI college course on introductory programming. The programming of the NXT robot has be...
Amy Delman, Adiba Ishak, Lawrence Goetz, Mikhail K...
CSEE
2001
Springer
15 years 4 months ago
YOOPEEDOO (UPEDU): A Process for Teaching Software Process
Process in software engineering is a growing concern for many software development organizations. The need for well-educated software engineers is bringing new software engineerin...
Pierre N. Robillard, Philippe Kruchten, Patrick d'...