This paper addresses the development of a computer game design and development curriculum at the authors’ institution. The basis for curriculum decisions, as well as comparison t...
We model security protocols as a game tree using concepts of game semantics. Using this model we ascribe semantics to protocols written in the standard simple arrow notation. Acco...
In this paper we present an authoring tool and an accompanying workflow to create interactive scenarios in a distributed 3D environment by multiple users. With Pitsupai we design...
The Supply Chain Trading Agent Competition (TAC SCM) was designed to explore approaches to dynamic supply chain trading. During the course of each year’s competition historical d...
James Andrews, Michael Benisch, Alberto Sardinha, ...
Unlike non-time-critical applications like email and file transfer, network games demand timely data delivery to maintain the seemingly interactive presence of players in the vir...