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» Using Semantics to Improve the Design of Game Worlds
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IEAAIE
2005
Springer
15 years 5 months ago
Movement Prediction from Real-World Images Using a Liquid State Machine
Prediction is an important task in robot motor control where it is used to gain feedback for a controller. With such a self-generated feedback, which is available before sensor rea...
Harald Burgsteiner, Mark Kröll, Alexander Leo...
CIG
2005
IEEE
15 years 5 months ago
Case-Injection Improves Response Time for a Real-Time Strategy Game
We present a case-injected genetic algorithm player for Strike Ops, a real-time strategy game. Such strategy games are fundamentally resource allocation optimization problems and o...
Chris Miles, Sushil J. Louis
AGENTS
1997
Springer
15 years 3 months ago
RoboCup: The Robot World Cup Initiative
The Robot World Cup Initiative (RoboCup) is an attempt to foster AI and intelligent robotics research by providing a standard problem where wide range of technologies can be integ...
Hiroaki Kitano, Minoru Asada, Yasuo Kuniyoshi, Its...
DIGRA
2005
Springer
15 years 5 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
WSC
2004
15 years 1 months ago
Modeling Real-World Control Systems: Beyond Hybrid Systems
Hybrid system modeling refers to the construction of system models combining both continuous and discrete dynamics. These models can greatly reduce the complexity of a phystem mod...
Stephen Neuendorffer