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» Using Semantics to Improve the Design of Game Worlds
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CONCUR
2009
Springer
15 years 6 months ago
Model-Checking Games for Fixpoint Logics with Partial Order Models
Abstract. We introduce model-checking games that allow local secondorder power on sets of independent transitions in the underlying partial order models where the games are played....
Julian Gutierrez, Julian C. Bradfield
TCIAIG
2010
14 years 6 months ago
The Design of Puzzle Selection Strategies for ESP-Like GWAP Systems
The `Games With A Purpose' (GWAP) genre is a type of `Human Computation' that outsources certain steps of the computational process to humans. Although most GWAP studies ...
Ling-Jyh Chen, Bo-Chun Wang, Wen-Yuan Zhu
ACMDIS
2000
ACM
15 years 4 months ago
Mapping the Physical World to Psychological Reality: Creating Synthetic Environments
The successful creation of telepresence and virtual environments requires a change in design paradigm. We must move away from attempts to recreate reality in its entirety toward t...
Ronald W. Noel, Claudia M. Hunter
ACMACE
2005
ACM
15 years 5 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
IROS
2009
IEEE
146views Robotics» more  IROS 2009»
15 years 6 months ago
Enhancing an automated Braille Writing Tutor
— The reported work advances the state-of-the-art in assistive technology for the blind by enhancing a low-cost automated tutor designed to teach braille writing skills to visual...
Mohammed Kaleemur Rahman, Saurabh Sanghvi, Noura E...