The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
With the lack of admission control and resource reservation mechanisms in the Internet, overload situations can only be avoided by having the end systems deploying congestion cont...
In an integrated services network, resources are shared by multiple traffic classes. Service classes that deliver guaranteed Quality-ofService (QoS) to applications have priority ...
Providing adequate data bandwidth is extremely important for a wide-issue superscalar processor to achieve its full performance potential. Adding a large number of ports to a data...
Sequential consistency (SC) is the simplest programming interface for shared-memory systems but imposes program order among all memory operations, possibly precluding high perform...