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DAGSTUHL
2004
15 years 4 months ago
Simplicity Considered Fundamental to Design for Predictability
Complexity is the core problem of contemporary information technology, as the "artificial complicatedness" of its artefacts is exploding. Intellectually easy and economic...
Wolfgang A. Halang
DAC
2000
ACM
16 years 4 months ago
GTX: the MARCO GSRC technology extrapolation system
Technology extrapolation -- the calibration and prediction of achievable design in future technology generations ? drives the evolution of VLSI system architectures, design method...
Andrew E. Caldwell, Yu Cao, Andrew B. Kahng, Farin...
DSD
2006
IEEE
109views Hardware» more  DSD 2006»
15 years 9 months ago
ATOMI II - Framework for Easy Building of Object-oriented Embedded Systems
Traditionally, an embedded system design process demands a considerable amount of expertise, time and money. This makes developing embedded systems difficult for many companies, a...
Tero Vallius, Juha Röning
RTAS
2006
IEEE
15 years 9 months ago
Switch Scheduling and Network Design for Real-Time Systems
The rapid need for high bandwidth and low latency communication in distributed real-time systems is driving system architects towards high-speed switches developed for high volume...
Sathish Gopalakrishnan, Marco Caccamo, Lui Sha
SIGCOMM
2009
ACM
15 years 9 months ago
Rapid service creation using the JUNOS SDK
The creation of services on IP networks is a lengthy process. The development time is further increased if this involves the equipment manufacturer adding third-party technology i...
James Kelly, Wladimir Araujo, Kallol Banerjee