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CAPTECH
1998
Springer
15 years 10 months ago
A Robust Human-Silhouette Extraction Technique for Interactive Virtual Environments
In this paper, we present a method for robustly extracting the silhouette form of the participant within an interactive environment. The approach overcomes the inherent problems as...
James W. Davis, Aaron F. Bobick
DAC
2005
ACM
16 years 7 months ago
Multilevel full-chip routing for the X-based architecture
As technology advances into the nanometer territory, the interconnect delay has become a first-order effect on chip performance. To handle this effect, the X-architecture has been...
Tsung-Yi Ho, Chen-Feng Chang, Yao-Wen Chang, Sao-J...
CASCON
2010
174views Education» more  CASCON 2010»
15 years 4 months ago
Smart Services Across the Real and Virtual Worlds
Today, we are witnessing a new level of scale, complexity, and pervasiveness of software systems that are designed to support much more holistically complex processes. Much richer...
Eleni Stroulia
SC
1993
ACM
15 years 10 months ago
The high performance storage system
The High Performance Storage System (HPSS) is a mature Hierarchical Storage Management (HSM) system that was developed around a network-centered architecture, with client access t...
Robert A. Coyne, Harry Hulen, Richard Watson
ICCSA
2005
Springer
15 years 12 months ago
IMNET: An Experimental Testbed for Extensible Multi-user Virtual Environment Systems
Abstract. Multi-user virtual environment (MUVE) systems enable virtual participation in many applications. A MUVE usually is a complex system requiring technologies from 3D graphic...
Tsai-Yen Li, Mao-Yung Liao, Pai-Cheng Tao