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2007
Springer
15 years 4 months ago
Breedbot: An Edutainment Robotics System to Link Digital and Real World
The paper describes Breedbot an edutainment software and hardware system that could be used to evolve autonomous agents in digital (software) world and to transfer the evolved mind...
Orazio Miglino, Onofrio Gigliotta, Michela Pontico...
ECIS
2000
14 years 11 months ago
Multimedia Case Studies: Development and Use in Management Education
- The paper discusses the role of multimedia case studies in management education basing on direct experiences derived from an on going E.U. project. Literature has analysed in dep...
Paola Bielli, Stefano Basaglia
HT
2005
ACM
15 years 3 months ago
What the geeks know: hypertext and the problem of literacy
Recent theories of hypertext usefully emphasize continuity with earlier media; but in the general social environment, this continuity is not well understood, and may even be oppos...
Stuart Moulthrop
70
Voted
GEOS
2005
Springer
15 years 3 months ago
Exploiting Geospatial Markers to Explore and Resocialize Localized Documents
Corpus resocialization can be achieved through digital revitalizing, i.e., making a corpus available for new users with new uses. We propose a semi-automatic identification of spat...
Christophe Marquesuzaà, Patrick Etcheverry,...
88
Voted
HICSS
2005
IEEE
160views Biometrics» more  HICSS 2005»
15 years 3 months ago
Using Content and Process Scaffolds to Support Collaborative Discourse in Asynchronous Learning Networks
Discourse, a form of collaborative learning [44], is one of the most widely used methods of teaching and learning in the online environment. Particularly in large courses, discour...
I. Wong-Bushby, Starr Roxanne Hiltz, Michael Biebe...