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SIGCSE
2010
ACM
187views Education» more  SIGCSE 2010»
15 years 10 months ago
Game-themed programming assignments for faculty: a case study
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...
ITICSE
2000
ACM
15 years 9 months ago
Has our curriculum become math-phobic? (an American perspective)
We are concerned about a view in undergraduate computer science education, especially in the early courses, that it’s okay to be math-phobic and still prepare oneself to become ...
Charles Kelemen, Allen B. Tucker, Peter Henderson,...
PLILP
1997
Springer
15 years 9 months ago
DrScheme: A Pedagogic Programming Environment for Scheme
Abstract. Teaching introductory computing courses with Scheme elevates the intellectual level of the course and thus makes the subject more appealing to students with scienti c int...
Robert Bruce Findler, Cormac Flanagan, Matthew Fla...
ATAL
2010
Springer
15 years 5 months ago
Combining manual feedback with subsequent MDP reward signals for reinforcement learning
As learning agents move from research labs to the real world, it is increasingly important that human users, including those without programming skills, be able to teach agents de...
W. Bradley Knox, Peter Stone
COMPUTER
2006
84views more  COMPUTER 2006»
15 years 4 months ago
Testable, Reusable Units of Cognition
The educational content of a technical topic consists, ultimately, of elementary chunks of knowledge. Identifying and classifying such units -- Testable, Reusable Units of Cogniti...
Bertrand Meyer